London System
The same eight moves against almost anything: bishop to f4, then e3, c3, Nbd2, Bd3, castle. No theory to memorise — you learn one structure deeply and let your opponent make the mistakes.
Spar this openingYour setup
- Bishopf4 / g3
- Knightf3
- Knightd2
- Bishopd3 / e2
- Pawnsd4 e3 c3
- CastleO-O
Bf4 before e3. The one rule of the London: bishop OUT before e3, or you lock it behind your own pawn — the exact bad bishop the system exists to avoid.
Ideas
Bf4 first. Then e3. Never the other way round.
e3 is coming no matter what, and once it's played the c1-bishop can't get out. Playing Bf4 first costs nothing and puts your best piece on its best diagonal, staring at c7 and the queenside.
d4 is the centre; c3 and e3 hold it up. That's the whole structure.
With c3 and e3 in, nothing Black does to d4 works: …c5 and …Nc6 can hit it, but it's defended twice and the bishop has c2 to retreat to. A solid centre means you can spend your other moves on development and a plan.
…Bd6 offers a swap. Step back to g3 — the bishop is the soul of the London.
Black's dark bishop is their most awkward piece; yours is your best attacker. Trading them hands Black easy equality. Bg3 keeps the diagonal, and if Black ever takes on g3, hxg3 gives you a sturdy structure and an open h-file.
The queen on b6 eyes your b-pawn. Qb3 (after c3) or Qc1 (before it) and carry on.
…c5 and …Qb6 is Black's sharpest try: two attackers on d4 and one on b2. It looks scary but it isn't — Qb3 offers a queen trade that leaves you with the better structure, and Qc1 simply guards b2. Don't play Nc3 to defend it unless you know the trap.
Once set up, plant a knight on e5, aim Bd3 and the queen at h7, and push f4.
Your structure points at Black's king. Ne5 is supported by d4 and can be recaptured by the other knight from d2 (via f3). With Bd3 on the b1–h7 diagonal and Qf3 or Qe2 behind it, f4 and sometimes g4 roll forward. The e4 break is the other plan once …c5 has been dealt with.
Retreat Bg3. If they take it, hxg3 is a fine structure with an open h-file.
The knight on h5 is out on a limb: it defends nothing and blocks Black's own h-pawn. After Bg3 Nxg3 hxg3 your pawns are doubled but solid, your rook has the h-file, and Black has spent three knight moves for nothing.
Fianchetto setups want …Nh5 and …Bg4. h3 stops the bishop; Be2 keeps yours safe.
When Black fianchettoes, their bishop on g7 looks at your queenside and their knights want g4 and h5. h3 denies g4, Be2 (instead of Bd3) doesn't get hit by …Nh5–f4 tricks, and c3 blunts the long diagonal. Then Nbd2 and castle as usual.
The structure
Traps
The tell: Black's queen comes to b6 hitting b2 before you've played c3.
5.Nc3 dares Black to take b2. After …Qxb2 6.Nb5! threatens Nc7+ forking king and rook, and Rb1 traps the queen. Only play it if you remember 6.Nb5 — otherwise Qc1 is the safe answer.
Model games
You build the trademark Bf4, e3, c3, Nbd2 structure and keep the bishop with Bg3, aiming a knight at e5 and your pieces at the kingside.
Black's sharpest try hits b2 and d4. Qb3 offers the trade; after …c4 Qxb6 axb6 you have the healthier structure.
Get the bishop out early, settle into your structure, and add h3 to deny Black's pieces the g4-square.
The moves arrive in the other order and from move 4 the position is identical. The London doesn't depend on the sequence.
How the coach grades a move
Every move you play gets one of six grades, from the engine’s view of the position, with the book’s verdict taking over when it is harsher. The sentence beside it is always the reason. Tap it for what the move did, why this opening wants it, and whether anything was better.
- Best
- Nothing better was available.
- Good
- Within a few percent of best. Noise at this depth.
- Playable
- A small real gap. The better move is named, play goes on.
- Inaccuracy
- Seven to twelve points of winning chances. The game stops to show you.
- Mistake
- Twelve or more, or a move the book warns against, or a broken order rule.
- Blunder
- Twenty-five or more. Usually material.
Catalogued as D02 / A48 in the Encyclopaedia of Chess Openings, the reference index most databases sort by.