Benoni Defence

1.d4 Nf6 2.c4 c5 3.d5 e6

Let White have the big centre and fight it with pieces: a bishop on g7, a rook on e8 and a queenside pawn majority that rolls with ...a6 and ...b5. Nothing is symmetrical, nothing is dull, and your moves are the same against almost everything White tries.

Spar this opening

Your setup

  • Bishopg7
  • Knightf6
  • Knightd7 / a6 / c7
  • Rooke8
  • Queene7 / c7 / b6
  • Pawnsc5 d6 g6
  • CastleO-O

d6 before Bg7. ...d6 before the bishop lands on g7. With no pawn on d6, White plays e4–e5, your knight on f6 is kicked and the centre rolls forward while your king is still in the middle.

a6 before b5. ...a6 before ...b5. Once your e-pawn has traded on d5 there is no pawn to guard b5, so an unprepared ...b5 is simply taken by Bxb5 or Nxb5.

Ideas

Space for dynamite

White gets the centre. You get the g7-bishop, the e-file and three queenside pawns against two.

The Benoni is a deal, not a defence. After ...exd5 cxd5 White owns more of the board, but your structure gives you three fixed targets: the pawn on e4 (rook on e8), the dark squares around d4 (bishop on g7), and the queenside where your pawns outnumber White's. Cramped is fine as long as you know where the play is.

...d6 before anything fancy

The pawn on d6 stops e4–e5. Play it as soon as the centre is fixed.

After 5.cxd5 White's dream is e4 and e5, kicking your knight and opening lines toward your king before it has castled. One pawn on d6 stops the dream cold. It also locks the chain c5–d6 that everything else leans on.

The e4-pawn is guarded

While a knight sits on c3, ...Nxe4 loses your knight. Attack e4 with the rook, not the knight.

It looks free and it is not. The knight on c3 recaptures and you are a piece down. Pressure e4 the right way: ...Re8 behind it, ...Bg4 to trade off the knight that defends it, and only then consider ...Nxe4 when a second attacker makes it work.

The ...b5 break

...a6 then ...b5: your three queenside pawns start rolling and White's pieces have to react.

The queenside is where you outnumber White. ...a6 prepares it, ...b5 opens lines for the a8-rook and gains space for the c5-pawn to advance later. When White plays a4 to stop it, your knight uses the hole on b4 instead.

Against f4: castle, then hit e4

The Four Pawns look scary. Castle, ...Re8, and every pawn White pushed becomes a target.

e4 and f4 together mean White has spent two moves on pawns and none on the king. Get castled, put the rook on e8 and the knight on a6 heading for c7, and watch for the moment e5 fails because e4 is loose. Never grab with the knight while c3 is guarded.

Against Bb5+: block with a knight

Bb5+ is a nuisance check. ...Nbd7 or ...Nfd7 blocks and the bishop is soon kicked by ...a6.

White checks to gain a tempo and stop your knight going to d7 freely. Block with a knight, not the bishop: you want the c8-bishop free for ...Bg4 later, and after ...a6 White's bishop has to move again anyway.

When the book runs out

Rook to e8, knight via a6 to c7 or d7 to b6, pawns ...a6 and ...b5. Pressure e4 and roll the queenside.

Two plans and you pick by what White does. If e4 is on the board, everything points at it: ...Re8, ...Bg4 to remove a defender, ...Qe7. If White fianchettoes and skips e4, go queenside: ...a6, ...Rb8, ...b5. Keep the g7-bishop and never trade it for a knight.

The structure

The Benoni picture: White owns the centre, you own the long diagonal, the half-open e-file and a queenside majority ready to roll with ...b5.

Traps

The e4-pawn is guarded
d4 Nf6 c4 c5 d5 e6 Nc3 exd5 cxd5 d6 e4 Nxe4 Nxe4

The tell: White pushes e4 and your knight on f6 sees a pawn it has been trained to grab in other openings.

The knight on c3 recaptures and you are a knight down for a pawn. The Benoni attacks e4 with the rook from e8 and the bishop from g4, never with the knight while c3 is guarded. Play ...g6 instead.

e4 without support
d4 Nf6 c4 c5 d5 e6 Nc3 exd5 e4 dxe4 Nxe4 Nxe4

The tell: White skips cxd5 and pushes e4 while your pawn is still on d5.

Your d5-pawn takes e4, White's knight takes back, and your knight takes the knight. Nothing recaptures: the pawn on e4 had only the c3-knight behind it. If White tries Qe2 to pin the knight against your king, ...Qe7 blocks the file and you stay a piece up.

...b5 before ...a6
d4 Nf6 c4 c5 d5 e6 Nc3 exd5 cxd5 d6 e4 g6 Nf3 Bg7 Be2 O-O O-O b5 Bxb5

The tell: You know ...b5 is the plan and you are itching to play it as soon as you have castled.

Once your e-pawn has traded on d5 there is no pawn to defend b5. Bxb5 takes it for nothing and the queenside plan is dead. Play ...a6 first; then ...b5 is supported and the break gains space instead of losing a pawn.

Model games

Classical main line
d4 Nf6 c4 c5 d5 e6 Nc3 exd5 cxd5 d6 e4 g6 Nf3 Bg7 Be2 O-O O-O Re8 Nd2 a6 a4 Nbd7

The whole plan: trade on d5, ...d6 to stop e5, fianchetto, castle, rook to e8 hitting e4, then ...a6 and the knight to d7 heading for b6 and c4.

Fianchetto Variation
d4 Nf6 c4 c5 d5 e6 Nc3 exd5 cxd5 d6 Nf3 g6 g3 Bg7 Bg2 O-O O-O a6 a4 Nbd7 Nd2 Rb8

White skips e4 and fianchettoes. With no centre pawn to target, everything goes queenside: ...a6, ...Nbd7, ...Rb8, and the b4-square left behind by a4.

Four Pawns Attack
d4 Nf6 c4 c5 d5 e6 Nc3 exd5 cxd5 d6 e4 g6 f4 Bg7 Nf3 O-O Be2 Re8 Nd2 Na6 O-O Nc7

White pushes four pawns and develops nothing. You castle, put the rook on e8 against e4, and bring the knight round to c7 to support ...b5 while the loose pawns wait to be attacked.

How the coach grades a move

Every move you play gets one of six grades, from the engine’s view of the position, with the book’s verdict taking over when it is harsher. The sentence beside it is always the reason. Tap it for what the move did, why this opening wants it, and whether anything was better.

Best
Nothing better was available.
Good
Within a few percent of best. Noise at this depth.
Playable
A small real gap. The better move is named, play goes on.
Inaccuracy
Seven to twelve points of winning chances. The game stops to show you.
Mistake
Twelve or more, or a move the book warns against, or a broken order rule.
Blunder
Twenty-five or more. Usually material.

Catalogued as A60–A79 in the Encyclopaedia of Chess Openings, the reference index most databases sort by.