Warm-ups
Five minutes to get the wiggles out and review an idea. Pick one in the planner, or just start one here.
Piece Statues
5 min · How each piece moves · You need: None
- Everyone stands up with room to move.
- Call out a piece. Kids freeze in its shape: rook = arms straight up, bishop = arms in an X, queen = arms up AND an X, king = hands on head like a crown, knight = one hand like a horse head, pawn = small and crouched.
- Then call 'Move!' and kids take one step the way that piece moves: straight, slanty, any way, one small step, an L-hop, or one step forward.
- Speed up. Call two pieces in a row.
Older or stronger kids: Call a square instead ('knight to f3!') and kids point which way their piece would go.
Knight Hopscotch
5 min · The knight's L-shaped jump · You need: Masking tape: a 4×4 grid of big squares on the floor (or chalk outside)
- Kids line up at one corner of the tape grid.
- Each kid hops the knight's L: two squares straight, then one to the side. Everyone counts out loud: 'One, two, turn!'
- Put a beanbag (or shoe) on a square. Can they hop to it in two jumps?
Older or stronger kids: Find a square the knight can't reach in two jumps from the corner.
Simon Says Squares
5 min · The board: rows, columns, diagonals, light and dark · You need: One board per pair
- Kids sit at their boards.
- 'Simon says touch a light square.' 'Simon says trace a straight line up the board.' 'Simon says trace a slanty line.'
- Leave out 'Simon says' now and then. Anyone who moves sits for one turn.
Older or stronger kids: Use square names: 'Simon says touch e4.'
Mystery Piece
5 min · Piece names and values · You need: A cloth bag or sock, One set of pieces
- Put one piece in the bag without anyone seeing.
- A kid reaches in, feels it without looking, and guesses. Everyone helps with clues: 'Does it have a crown? A horse head?'
- When it comes out, everyone shows how it moves with their arms.
Older or stronger kids: Before pulling it out, the kid says how many points it's worth.
Pawn Line Race
5 min · Pawns move forward and capture diagonally · You need: None (a hallway or open floor)
- Two lines of kids face each other across the room: they are pawns.
- On 'Go', each pawn takes one step forward. On their first move they may take two steps.
- If two pawns end up face to face, they're stuck! A pawn can only 'capture' by stepping diagonally next to someone.
- First pawn to reach the far wall becomes a queen and does a twirl.
CCA Freeze
5 min · The Checks, Captures, Attacks habit · You need: Demo board or projector
- Show a position. Everyone stands.
- Call 'Checks!': kids point to a piece that could give check, or shrug if none. 'Captures!': point to a capture. 'Attacks!': point to an attack.
- Anyone who points to a good one gets to sit down first.
Older or stronger kids: Do it for the opponent's side too.
Setup Race
5 min · Setting up the board · You need: One board and set per pair
- Pieces start in a pile beside the board.
- On 'Go', partners set up the board together. Sing it: 'Light on the right, queen on her color, tower, horse, bishop, queen, king…'
- First pair to finish (correctly!) raises hands. An adult checks the queens and the light corner.
Older or stronger kids: Race solo, then check your partner's board for mistakes.
King Tag
5 min · The king moves one step; kings can't stand next to each other · You need: Masking tape grid, or a carpet with squares
- Two kids are kings on the floor grid. Everyone else watches and counts.
- Kings take turns stepping one square in any direction.
- The rule: kings can never stand right next to each other. Kids shout 'Too close!' if they do.
- Swap in new kings every minute.
Older or stronger kids: Add a 'pawn' kid who walks forward; can a king catch it before it reaches the wall?
Check or Not?
5 min · Seeing check · You need: Demo board or projector
- Show a position with a king in it.
- Kids stand up if the king is in check, and sit down if it's safe.
- Ask one kid to show which piece gives the check.
Older or stronger kids: Then ask: what are the three ways out of this check?
Point Count
5 min · Piece values · You need: None
- Teach the hand signals: pawn = 1 finger, knight and bishop = 3, rook = 5, queen = 9 (two hands), king = hands on head (priceless!).
- Call a piece. Kids hold up its points.
- Then add: 'A rook and a pawn!' (6). 'Two knights!' (6).
Older or stronger kids: Call a trade: 'My knight for your rook: good or bad?' Thumbs up or down.
Mirror Moves
5 min · Moving pieces correctly, taking turns · You need: One board and set per pair
- Partners set up only kings and pawns.
- One kid makes a move. The partner must copy it exactly, like a mirror.
- After five moves each, swap who leads.
Freeze-Dance Board
5 min · Light and dark squares, energy release · You need: Music, Tape grid or a checkered rug (optional)
- Play music. Kids dance.
- Stop the music and call 'Light!' or 'Dark!'. Kids freeze on (or point to) a square of that color.
- Then call a piece: everyone freezes in its statue shape.