โ† Lessons3

Step 3: Check & Checkmate ยท about 25 min

Getting Out of Check

Goal: Kids know the three ways out of check: move the king, capture the checker, or block.

You need: One board and set per pair

1 ยท Teach it (15 min)

Read these out loud, or put them in your own words. Show each board on screen or set it up on a demo board.

  1. 1.โ€œIf your king is in check, you must get out of check right away. There are three ways. Way one: move the king to a safe square.โ€

  2. 2.โ€œWay two: capture the piece that's giving check. Here the queen came too close and nobody protects her.โ€

  3. 3.โ€œWay three: block. Put one of your pieces in the way, between the king and the attacker.โ€

  4. 4.โ€œMove, capture, block. Say it with me! If none of them work, that's checkmate, and the game is over. That's next lesson.โ€

With younger kids: Act it out: 'Run away! Knock it out! Hide behind a friend!'
Watch for:
  • Making some other move while in check.
  • Moving the king to a square that's also attacked.

2 ยท Play it: Check Escape Drill (10 min)

Set up: One partner sets up a king and a few pieces; the other gives check.

  1. Partner A puts their king and two other pieces anywhere.
  2. Partner B places one attacking piece so it gives check.
  3. Partner A must say which way out they'll use (move, capture or block) and do it.
  4. Swap roles every time.

3 ยท Practice and pass check

On iPads, kids open Student โ†’ Step 3 โ†’ Escape!. On paper, print the worksheet. A kid passes by getting 2 of 3 on the pass check. The pass code for this lesson is S3-L2-VJ.

Practice (3) with answers

1.You're in check! Move your king to safety. Draw an arrow or write the move.

abcdefgh

Move: Kd1 or Kd2 or Kf1 or Kf2

2.Get out of check. Only one move works! Draw an arrow or write the move.

abcdefgh

Move: Kxg2

3.Your king can't move. Block the check. Draw an arrow or write the move.

abcdefgh

Move: Rd1

Pass check (3) with answers

1.Which of these is NOT a way out of check?

  • ๐ŸƒMove the king
  • ๐Ÿ›ก๏ธBlock
  • โœ“๐ŸŽฏCapture a different piece
  • โš”๏ธCapture the checker

2.Get out of check. Draw an arrow or write the move.

abcdefgh

Move: Nxe1

3.Get out of check. Draw an arrow or write the move.

abcdefgh

Move: Bf3 or Kg1

Topic order based on: Chess for Children, Part 2 (check and checkmate). All wording is original.