Step 2: Capture & Count ยท about 25 min
Good Trades, Bad Trades
Goal: Kids can count a trade and decide whether it wins or loses points.
You need: One board and set per pair
๐ Early readers: On paper, read each trade question aloud and let kids answer with thumbs up/down. On iPads, easy reading reads the questions and answers out loud.
1 ยท Teach it (15 min)
Read these out loud, or put them in your own words. Show each board on screen or set it up on a demo board.
1.โA trade is when you capture a piece and they capture one of yours back. To know if it's good, count the points.โ
2.โIf our pawn takes this knight and their pawn takes back, we gave 1 point and got 3. That's a good trade!โ
3.โIf our rook takes a pawn and gets taken back, we gave 5 and got 1. Bad trade!โ
4.โTrading a knight for a bishop, 3 for 3, is an even trade. That's fine, but it doesn't win anything.โ
2 ยท Play it: Trade Detective (10 min)
Set up: Play a normal game in pairs, with a third kid (or the teacher) as detective if possible.
- Whenever a capture happens, both players say the points out loud: 'I gave 3, I got 5.'
- The detective writes down each trade as good, bad or even.
- After the game, count who made more good trades.
3 ยท Practice and pass check
On iPads, kids open Student โ Step 2 โ Good Trade or Bad Trade?. On paper, print the worksheet. A kid passes by getting 2 of 3 on the pass check. The pass code for this lesson is S2-L3-MA.
Practice (4) with answers
1.You take a rook (5) with your knight (3), and they take your knight back. Good or bad trade?
- โ๐Good
- ๐Bad
- ๐Even
2.You take a pawn (1) with your queen (9), and they take your queen. Good or bad?
- ๐Good
- โ๐Bad
- ๐Even
3.You trade a bishop for a knight. Good, bad or even?
- ๐Good
- ๐Bad
- โ๐Even
4.Make the best trade you can. Draw an arrow or write the move.
Move: cxd5
Pass check (3) with answers
1.Your rook (5) takes a bishop (3). They take your rook back. What was that?
- ๐Good trade
- โ๐Bad trade
- ๐Even trade
2.Your pawn (1) takes a knight (3). They take your pawn back. What was that?
- โ๐Good trade
- ๐Bad trade
- ๐Even trade
3.Make the best trade you can. Draw an arrow or write the move.
Move: Nxd6
Topic order based on: Chess for Children, Part 2 (topic order); How to Win at Chess, ch. 7 (attacking and defending). All wording is original.