Step 1: Meet the Pieces ยท about 25 min
The Knight
Goal: Kids can move a knight in an L and know it jumps over pieces.
You need: One board per pair ยท Knights and pawns
1 ยท Teach it (15 min)
Read these out loud, or put them in your own words. Show each board on screen or set it up on a demo board.
1.โThe knight looks like a horse, and it moves in a funny way: two squares straight, then one square to the side. It makes a capital L.โ
๐ Hold up a knight.
2.โHere's a trick: a knight always lands on the other color. If it starts on a light square, it lands on a dark one.โ
3.โThe knight is the only piece that can jump over other pieces, friends or enemies. It only captures the piece where it lands.โ
- Moving one square diagonally and calling it an L.
- Stopping after two squares.
2 ยท Play it: Knight vs. Pawns (10 min)
Set up: White: a knight on b1. Black: pawns on b7, c7 and d7.
- White moves first. Take turns.
- The knight wins by capturing every pawn.
- The pawns win if one reaches the other side.
- This is harder than it looks! Swap sides and play again.
๐ฎ Kids with an iPad can also play this against the computer in student mode.
๐ฎ Also on the iPad: Knight Hops (Hop the knight to the star. Use as few hops as you can. Five stars to find!)
3 ยท Practice and pass check
On iPads, kids open Student โ Step 1 โ The Jumping Horse. On paper, print the worksheet. A kid passes by getting 2 of 3 on the pass check. The pass code for this lesson is S1-L5-5B.
Practice (4) with answers
1.Draw a dot on every square the highlighted piece can move to.
Answer: 8 squares
2.Draw a dot on every square the highlighted piece can move to.
Answer: 2 squares
3.Draw the fastest path to the โ (moving only this piece). How many moves?
Moves: 2 moves
4.The knight is surrounded! Capture a pawn anyway. Draw an arrow or write the move.
Move: Nxc3
Pass check (3) with answers
1.Draw a dot on every square the highlighted piece can move to.
Answer: 8 squares
2.Draw the fastest path to the โ (moving only this piece). How many moves?
Moves: 2 moves
3.Capture a pawn with the knight. Draw an arrow or write the move.
Move: Nxd5
Topic order based on: Chess for Children, Part 1 (topic order). All wording is original.